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Poker article Razz

       Lesson: 11
    Just A Few Things When Playing Razz
    Jennifer Harman
    March 28, 2005

    The rules:

       For those of you who aren't familiar with Razz, it is a game played
    like 7-card stud. The twist is that in Razz, the worst hand wins.
    Straights and flushes don't count for anything, but pairs are bad.
    Aces are always low cards. A five-high (or wheel -- remember that
    straights don't count against you) is the worst -- or I should say the
    best -- possible hand for this game. A-2-3-4-5.

    Starting hands:

       When playing this game, it's important that you start with 3 little
    cards. You shouldn't play with any card bigger than an eight in your
    hand. But there are two exceptions to this rule.

    1.    You have a nine showing when the hand is dealt, everyone
    else's up card is bigger than a nine, and you have two low cards in
    the hole. In this case, you have the best starting hand.

    2.    You are in steal position with a baby showing, and the
    remaining player (or even the remaining two players) has a big card
    showing. You can often raise in this spot to steal the antes
    regardless of what your hole cards are. If somearticle calls, you
    hope that their next card (fourth street) is a big card and yours is a
    baby. If your opponent catches a baby and you catch big, you should
    let it go. There's no point in continuing with the bluff.

    Tracking cards:

      Are your cards dead? This is another important thing to know
    when playing Razz. What do I mean by 'dead card'? A dead card is a
    card that is no longer in the deck. You know this because you have
    seen it in someone else's hand. Keeping track of the dead cards
    allows you to know how many of the remaining cards can hurt you,
    and how many will improve your hand. For example: your first three
    cards are 2-5-8. There are seven other players in the game, and
    their upcards are: 2, 5, 8, 8, 2, 7, J. Remember that pairs are bad in
    Razz. Fortunately, many of the cards that will pair you are in other
    players' hands, or 'dead'. Now suppose your opponent is holding 7-
    3-A. He needs a lot of the cards that are on the board (dead) to
    make his hand. The cards you need to make your hand are still
    available. In this situation, you are a little more than a 56% favorite.
    By tracking cards, you can more accurately make decisions based
    on your real equity at any given time.


    Jennifer Harman